Contido principal do artigo

Sara Catalán
Grupo de Investigación Generés, Departamento de Dirección de Marketing e Investigación de Mercados, Universidad de Zaragoza. Gran Vía, 2, 50005 Zaragoza
España
https://orcid.org/0000-0001-5268-1723
Julia Marchan
Universidad de Zaragoza
España
https://orcid.org/0009-0004-8280-6549
Vol 33 No 3 (2024), Artigos, páxinas 9593
DOI https://doi.org/10.15304/rge.33.3.9593
Recibido: 15-12-2023 Aceptado: 18-04-2024 Publicado: 19-09-2024
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Resumo

Este estudo aplica o marco teórico denominado “value get, value give” para explicar como os programas de lealdade gamificados xeran valor para as empresas. Proponse un modelo que foi contrastado e cuxo obxectivo é analizar se o valor percibido ofrecido por un programa de lealdade gamificado xera suficiente satisfacción nos clientes e se, posteriormente, esta satisfacción tradúcese en comportamentos de compromiso que engaden valor ás empresas. Analizáronse datos de 134 usuarios activos do programa de lealdade gamificado “Más Renfe”, pertencente a Renfe, líder español en transporte ferroviario de pasaxeiros e mercadorías, utilizando a metodoloxía de ecuacións estruturais de mínimos cadrados parciais. Os resultados mostran que o valor hedónico e o valor financeiro incrementan a satisfacción do usuario, mentres que o de trato preferente e a personalización non o fan. Ademais, unha maior satisfacción cos programas de lealdade gamificados facilita os comportamentos de compromiso dos clientes. Este estudo contribúe á literatura existente ao proporcionar evidencia empírica sobre a efectividade dos programas de lealdade gamificados para promover comportamentos de compromiso que xeran valor para as empresas.

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